Reading Report: 22 February 2026
- 有害図書の本 (ページ38ー64)
- スーパーロボット大戦EX
- 天元突破グレンラガン (第1-27話)
- メダリスト (第1話)
- 真ゲッターロボ世界最後の日 (第1-8話)
- ゲッターロボ (第2巻)
- 8月31日のロングサマー (第11巻)
有害図書の本
Most of the pure reading apart from some manga later in the
week. This week's topics mostly looked at the Tokyo-specific
regulations and they make a good case for why they give it
its own specific focus. Basically, because Tokyo contains
more than 80% of Japanese media publications and its market
is vastly larger than any others in the country, their
regulations for what is or isn't "adult media" has become the
de facto national standard. A similar effect happens
because of Tottori's digital media regulations. Normally prefectural
regulations shouldn't cross borders, but digital commerce is
not like physical commerce, so storefronts like Amazon just opt
to not stock any adult media in Japan to comply with Tottori
regulations. In the case of physical media it wouldn't be
so bad if it was just labelling and/or restrictions applied
to underage customers making a purchase, but since their initial
implementation many of the regulations require physical stores
to have special spaces for adult media, such as curtained back
rooms, which not every store can comply with, reducing the number
of locations that stock adult media, which then causes a
chilling effect for publishers.
It's sort of like a localised, governmental version
of what we've seen with global payment processors applying
Western ethical standards on Japan. In this case individual regional
governments in Japan are (perhaps unintentionally) damaging
the industry at a national level. In case it's not clear, I think
it's not a good thing.
As part of the Tokyo regulation lesson was a special history
lesson of its specific use throughout the decades from the 1960s
until the 2020s. Each decade had a "theme" that Nagayama Kaoru
identified, but I didn't really find it too interesting. The
biggest lesson I took away from this chapter was that the
regulations were consistent in catching up with adult media
trends and are currently applying more heavily towards BL as
that genre finds its commercial footing.
The last section I read this week was a closer look at the original
eight books which were regulated. This chapter was written by
Kimi Rito, and he notes that 7 of the 8 were basically not
visual media at all; they were more like confessionals, editorials,
and erotic writing. One of the books was a mostly-visual
collection, but its print quality was much higher than what
you would expect of the genre today, indicating that it was
probably made with a high level of care.
スーパーロボット大戦EX
Since last update I completed Masaki's route. In his final
breaths, Prince Feil revealed that he abused the portal power
to pull heroes from the outer worlds to fight for him. I was
still sort of missing the context of what the first few chapters
were even about, but considering we know Carks (I genuinely
don't know how to romanise these names aha...) did the same
thing, I take it as sort of an admission that both sides
disregarded "fair" warfare to make a powerplay during this
three-way war. Masaki's route ends with everyone going home
and then Lune shows up and says like "Oh yeah I had my own
adventure too, tee hee".
I briefly considered playing another game, moving onto Y or
one of the other retro-era SRW games, but I decided I'm sort of
in EX now, so I started up Lune's route to see what
kind of adventure she went on. After all, I know she will get
a crew that Masaki didn't, and I know she'll get Getter Robo.
Lune's route starts pretty well. Lune is introduced to the
fantasy world by Yan-Lon, a Chinese guy who has been in Ra-Gias
long enough that to be pretty deep in the culture. He pilots the
Fire Masou-Kishin, Granveil. It has a really cool map attack
where you basically draw a straight line between him and a
tile and he breaths fire that burns everything in that path. Even
though it hits fewer enemies than the various super-wide map
attacks it just feels cooler to position yourself right to get
multi-hits.
Since I'm still playing against my faulty memory of Masaki's
route, I don't know if this is the same or the opposite of how
Masaki entered the world, but Yan-Lon and Lune are on Carks'
side in this conflict right now. Feil was such a clearly
good guy (who only later got corrupted by evil) and Carks
was such a clearly bad dude, it makes me wonder how they will
develop him to be a (temporary?) ally.
I'm currently up to chapter 5 or 6. I've teamed up with the
other Dunbine auraship (I'm using the ISS system so some of
my story beats are influenced by my choices on Masaki's routes,
even the choices I didn't remember making, aha), I have Kamille,
Amuro, Fa, and of course... Getter Team. The MVPs. The GOATs.
天元突破グレンラガン
I finished this series. As with so many other things I've
dropped in the past for being "kind of boring", the past
version of me was a fool. I still have some reservations
about the show; the antagonistic forces (during both
major arcs) didn't really do it for me. And I think
the cast is just a bit too big to pay attention to them
all.
But, the second-half drama starts off really strong. I
especially liked how Rossiu changes between the first and
second halves. Viral was another standout character. I knew
I liked him when he refused to fight an underpowered
Gurren Lagann in the first half, and I think he makes for
a great Gurren pilot alongside Simon. I also liked how Yoko
re-enters the story for the second half. Of course, the
final fight was also very epic and I thought the last
two episodes were extremely good.
I wasn't totally sold on Nia and Simon, and I think the
lack of a "guy" to root against in the second half of
the story diffused the focus a little bit, but they mostly
made it work in the end.
メダリスト
I started watching this series following Gurren Lagann. Though
I am firmly in a robot mindset lately, so it's taking my
mental fortitude to watch a sports anime, but it's in service
of a media trade where a dear friend has promised to watch Code
Geass, so it's probably a fair exchange.
The story is about a young girl, Inori, who desperately wants to
have "a thing" (a talent, some meaning, some purpose), and an
over-eager ice-skating coach, Tsukasa, who sees great potential
in her.
The main drama of the first episode was that Inori's mother was
unsure about her daughter ice skating because she's afraid of what
failure can cause her daughter both physically and emotionally. It
was a classic case of "The Wall vs The Frontier".
真ゲッターロボ世界最後の日
I watched 4 episodes of this within the week and then, like
the Gridman Universe movie last week, I watched episodes 5-8
on the day of this report, but I feel like I might as well
include it in this report. This is a rewatch of an iconic
series. I think Getter Robo Armageddon is a really special
experience, though I definitely noticed a few pacing issues
upon this rewatch. Kei is a really great MC, but the first
three episodes feel a bit meandering before the conditions
are set up for her to appear. I think the Shin Dragon is also
just a bit of a weak set piece up to this point, since it
implies a big threat but effectively does nothing for a long
long time.
Hoping to watch the rest and finish it next weekend.
ゲッターロボ
Part of my very slow reading of the Getter Robo manga. I
finally read and finished Getter Robo volume 2 (specifically
this print version
which is cut up differently, leading to
very long volumes that are difficult to hold and read... yes
I suffer for my immersion).
This volume had Ryoma lose his memory after an act of self
sacrifice against the Mechasaurus, the introduction of the
Oni race, and then a little bit of Oni vs Dinosaur conflict,
which was interesting because the original anime cleanly
separates those races. I was expecting the iconic anime
sacrifice by Musashi, and that sort of happens but it's also
unlike the original anime (I believe Neo Getter vs Shin Getter
adapts this sacrifice more faithfully?). The volume ends with
the Getter team with their new Getter Dragon
ready to finish off Gore only for the
Mecha Oni to steal the kill. Treacherous guys...
8月31日のロングサマー
Another fantastic volume and well worth the wait. Sadly
next volume won't be out until May... true suffering.
This volume was a big continuation of the "Family" loop,
focusing on Suzuki and Takagi's attempt to make Mana-chan's
birthday special. This time they invite some friends over
to celebrate her birthday. This brings Akabane and Mayo
into the same environment, and they have quite a lot of
chemistry.
In this volume Takagi is also overcome by the sadness that
she and Suzuki are the only people who will remember any
of this. Maybe she wonders if it's even worth trying when
everything resets at the end of the day... Suzuki comforts
her and says he will carry their memories as well. I
really hope this series can figure out a satisfying way to
resolve all of the established "problems" without a huge
contrivance. I suppose either way it's a very good read.
The volume ended with Mana-chan's mother showing up, and
the next volume looks like it might have a bit of drama
around her family troubles.