Japanese Reading Report: 17 August 2025

- この素晴らしい世界に祝福を! (第7-10話+OVA)
- 食戟のソーマ (第7-10話)
- ランス01 光をもとめて THE ANIMATION (第4話)
- ランス02改 反逆の少女たち
- ISLAND
- ラジアントヒストリア・パーフェクトクロノロジー
この素晴らしい世界に祝福を!
Completed the first season plus the OVA. I think Konosuba
might be my favourite comedy anime (maybe second to Full
Metal Panic? Fumoffu). The writing is just so perfect,
creating Seinfeld-esque situations that continuously pay
off at every moment. This week the episode where Kazuma
visits the Succubus den was a big highlight. While filling
out the questionnaire to determine his perfect "evening visit",
he shyly asks about the limits for his dream, to which the
succubus answering his questions repeats that he can do whatever
he likes.
「大丈夫です。だって夢ですもの」. Of course, Kazume never
really gets what he wants and the whole thing backfires when
the succubus assigned to him gets caught by Aqua and Megumin
while Darkness mistakenly walks into the scene Kazuma believes
himself to be dreaming. It's a very funny knot of jokes, and
I almost wish the episodes were longer to set up even more
intricate payoff.
The OVA was also extremely good. This was basically just
another episode, and the premise was basically that Kazuma
accidentally equips a cursed choker that will kill him
unless his desires are fulfilled. He uses the compromised
situation to manipulate the girls into behaving to his
whims, and of course it ends with a big blowup for him.
I very rarely rewatch anime, just because there's so much
and it's all for the purpose of exploring everything
that's out there, but this is TV I could rewatch easily.
食戟のソーマ
I watched this as a cultural trade with a friend
who agreed to watch School Days. Even though my
report on School Days was quite sparse (you can read
the entirety of it
here), it's an anime that left a big impact on me, and
one that I think about a lot, so I'm basically willing to
watch anything if it gets people to observe peak fiction.
Anyway, this anime. It's an anime about a
school where cooking is everything. The titular Hirayuki Souma
grew up cooking at his dad's traditional restaurant, and
when he gets enrolled in the elite cooking school it's
clear that the main difference between himself and every
other character is that he's just a chill guy who wants to
grill. I guess this anime is basically one big tournament arc,
because every moment in the school is treated like a competition
with almost no focus on learning. It's kind of ironic, because
one of the reasons I don't really like cooking anime normally
is because they usually lean too much into semi-educational
content that doesn't feel integrated into the story (characters
explaining how enzymes work while cooking in a casual setting).
In this anime the explanations are rare and it's far more interested
in the emotional appeal of cooking, even though these are
supposedly students at a school.
As far as the actual content, so far it's fine. I like Souma, and
I like his shy sidekick, Megumi. Whenever Souma cooks something
I go, "Wow, I'd like to cook that." So I guess it's working.
ランス01 光をもとめて THE ANIMATION
I watched this final episode last sunday and I sort
of wish I just reported on it then as well.
The final episode started off about how I expected.
After confronting the bad guys, Rance gets captured
and is about to experience the princess' torture. Sill
comes in at the last minute, demonstrating magical
abilities, and saves Rance. They pursue the princess
and her aide down a tunnel, torture the ninja from
earlier to get some answers, and then eventually
arrive at a climactic sunset scene for the final
confrontation. Sill restrains the princess while Rance
blackmails the aide into giving in. After he's done
with her, Rance then punishes the princess for
her crimes against the kingdom, and with that he's
done.
There's not really much of a followup within the
kingdom, but we do get a scene of Rance back with Sill in his
(hilariously modern-Japanese) home, bathing in his
pile of gold coins (he remarks that it doesn't feel
as good as he thought it would). The doorbell rings; it's
the princess. It turns out that Rance's "punishment"
worked too well, she fell in love with him, and she's
not demanding his hand in marriage. Rance tries to
escape out the side door, but the cute town guard from
episode two is waiting there, ready to confess her love
as well. Rance and Sill sneak out a window and dash down the
street and Rance remarks, "I aint never gettin' tied down by
some woman." I couldn't help but think of Sill at that
moment. The credits roll, we see some teasers for other
Rance chapters (the rebellious girls from Rance 2 were the only
reference I recognised of course), and then finally, right
at the end there's a post-credits scene. Sill, possibly
responding to Rance's final exclamation, feels like
Rance doesn't care about her. They're watching the fireworks
and it almost feels like his thoughts are more occupied by
them than they are by her, until, right when it seems like
Sill has given up, Rance puts his arm around her and pulls
her closer.
I know it's not really a model of a healthy relationship,
but I really like Sill and I sort of enjoy the romance
between her and Rance. Assuming that each game further
develops the relationship, I think I'd feel pretty sad
if he didn't finally confess his love for her at some
point. I know for sure that I love Sill!

ランス02改 反逆の少女たち
I've basically abandoned all hope of treating this game
as purely erotic material. However, I think its
other merits have presented themselves to me this week. I
completed three chapters this week. I finished off the first
chapter and then also started and finished chapters two and
three in short work. While chapter one was somewhat basic,
chapter two starts with a dramatic moment where Sill goes
missing and Rance is forced to team up with Maria, one of the
titular rebellious girls (it turns out they didn't rebel, the
rings they were gifted are controlling them). Maria is
totally different to Sill; she doesn't support Rance at all,
she tells him off for being lecherous, and she's basically
useless in combat until towards the end of the chapter. The
game really makes you miss and appreciate Sill.
Chapter two also has some fun moments where Rance still gets
his way. A cursed mirror won't activate a nearby teleportation
device unless it sees a girls underwear, and Maria reluctantly
agrees to help the quest progress (of course Rance sneaks a
peek and we see cute art of the scene as well). The chapter
ends with Rance saving another girl, Miri, from a hoard of
Haniwa-like monsters (I noticed the mascot of Alicesoft seems
to be this Haniwa, so maybe it can be seen as their Dragon
Quest Slime). Before we get to know Miri the chapter ends
and...
Chapter three has another really cool idea. Instead of Rance,
we play as Sill for her own mini vignette. Sill teleported into
an organic maze that resembles something like intestines. After
bathing in a small oasis area, Sill spots an injured male
adventurer who we find out is a knight called Bard. Just like
Maria is to Sill, Bard is a bizarro Rance. Bard is completely
honourable, polite, forthright, and selfless. He steps in to
do the dirty work so Sill doesn't have to, and the two have
great chemistry. Chapter three has some fun moments, and
I generally found that it just flowed better than the other
chapters. Part of that may have just been because it doesn't
have a town to overwhelm you with options for progress, and
instead the main mechanic is asking a young sorceress to give
hints (they're mandatory) to untangle a 5-step knot that the
labyrinth master has created. We completed the chapter, but
before we found out what happened to Sill or Bard we return
to rance.
I've only just started chapter four, but it started off strong.
Miri has joined the party and she immediately defines her
sexual identity. She's not only hornier than Rance, she's
better at sex, and sees Rance as just "pretty good". I sort of
expected Rance to be the most sexually dominant character in
the game, so Miri is a welcome addition to the party. I didn't
really realise it earlier in the game, but I guess Miri's
sister, Miru, is one of the rebellious girls, so she has a
personal reason to help us as well.
Anyway, we returned to the city and I've left it there for now.
ISLAND
I made pretty good progress on this. I've finished (sort of?)
the common route and taken my first steps into my first chosen
major route. I decided to start with Karen's route, since I
like her and I think the decision made the most sense for where
I am at this point.
Quite a few things happened on the common route. I spent some proper
time with Karen and Sara, and also had an encounter with
Rinne's mother, Kuon, outside her room. It turns out she's
a mega genius, and she helped us work through some hypothetical
science fiction reasoning for how time travel could work.
We also learned more about a mysterious illness on the island,
called Baimonbyou for the discolouration it causes on the skin.
Apparently this illness only affects people from the island, and
the rate of illness has been decreasing. People think it may be
a curse from a story told about the island, which also happens
to be a story featuring three girls called Rinne, Karen, and Sara,
and one man called Setsuna. After successfully enjoying a beach
party, Setsuna, Karen, and Sara find a secluded hut on the far side
of the beach. Since the tide is coming in, we decide to leave it
for now, but it has become yet another object of interest in
figuring out Setsuna's whole deal.
At one point in the story Sara explains
her take on time travel. She says if she learned origami from her
mother, but she went back in time and taught her mother origami,
what's the origin of the custom? So far I think that situation
is the closest to my prediction about the story. I that we are
the first (and the last) characters, writing the myth as we go
along.
Of course, the story has quite a lot going on, and it wouldn't
be the first time I've "called" something and been totally wrong.
Occasionally the game will just ask, "So what?" And I sort of
get that as well. Ultimately, it doesn't really matter if Setsuna
is a time traveller from the future, past, or whatever, he's
here right now and he's alive, so he should just do what he can
to make the present as good as possible.
ラジアントヒストリア・パーフェクトクロノロジー
While discussing the meta time travel in Island, this
game was also brought up as having similar themes. An
RPG with a VN-like timeline, the premise is basically that
the world is doomed to destruction, except in one very
specific timeline that we have to find.
I played for a few hours, learned the basics of the
time travel, and then made my first major choice. The
end point of the choice implied that there is more
to explore there, but maybe I'm lacking information to
make use of it, so I'm on my way back to that first
major choice to hopefully find a way forward in there.
I like the main characters so far. Stock, the protagonist,
is pretty simple, but he's not a blank slate. He has a history
with several other characters, and I imagine I'll learn
more about him as I play. Stock's boss, Hais, is designed
to be extremely suspicious, and I'm sort of hoping to
have that design is a misdirection, so I've been trying
to make choices that demonstrate my trust towards him.