Japanese Reading Report: 17 August 2025
 
      
- この素晴らしい世界に祝福を! (第7-10話+OVA)
- 食戟のソーマ (第7-10話)
- ランス01 光をもとめて THE ANIMATION (第4話)
- ランス02改 反逆の少女たち
- ISLAND
- ラジアントヒストリア・パーフェクトクロノロジー
この素晴らしい世界に祝福を!
        Completed the first season plus the OVA. I think Konosuba 
        might be my favourite comedy anime (maybe second to Full 
        Metal Panic? Fumoffu). The writing is just so perfect, 
        creating Seinfeld-esque situations that continuously pay 
        off at every moment. This week the episode where Kazuma 
        visits the Succubus den was a big highlight. While filling 
        out the questionnaire to determine his perfect "evening visit", 
        he shyly asks about the limits for his dream, to which the 
        succubus answering his questions repeats that he can do whatever 
        he likes. 
        「大丈夫です。だって夢ですもの」. Of course, Kazume never 
        really gets what he wants and the whole thing backfires when 
        the succubus assigned to him gets caught by Aqua and Megumin 
        while Darkness mistakenly walks into the scene Kazuma believes 
        himself to be dreaming. It's a very funny knot of jokes, and 
        I almost wish the episodes were longer to set up even more 
        intricate payoff.
        
        The OVA was also extremely good. This was basically just 
        another episode, and the premise was basically that Kazuma 
        accidentally equips a cursed choker that will kill him 
        unless his desires are fulfilled. He uses the compromised 
        situation to manipulate the girls into behaving to his 
        whims, and of course it ends with a big blowup for him.
        I very rarely rewatch anime, just because there's so much 
        and it's all for the purpose of exploring everything 
        that's out there, but this is TV I could rewatch easily.
      
食戟のソーマ
        I watched this as a cultural trade with a friend 
        who agreed to watch School Days. Even though my 
        report on School Days was quite sparse (you can read 
        the entirety of it
        
          here), it's an anime that left a big impact on me, and 
          one that I think about a lot, so I'm basically willing to 
          watch anything if it gets people to observe peak fiction. 
          
        Anyway, this anime. It's an anime about a 
        school where cooking is everything. The titular Hirayuki Souma 
        grew up cooking at his dad's traditional restaurant, and 
        when he gets enrolled in the elite cooking school it's 
        clear that the main difference between himself and every 
        other character is that he's just a chill guy who wants to 
        grill. I guess this anime is basically one big tournament arc, 
        because every moment in the school is treated like a competition 
        with almost no focus on learning. It's kind of ironic, because 
        one of the reasons I don't really like cooking anime normally 
        is because they usually lean too much into semi-educational 
        content that doesn't feel integrated into the story (characters 
        explaining how enzymes work while cooking in a casual setting). 
        In this anime the explanations are rare and it's far more interested 
        in the emotional appeal of cooking, even though these are 
        supposedly students at a school.
        
        As far as the actual content, so far it's fine. I like Souma, and 
        I like his shy sidekick, Megumi. Whenever Souma cooks something 
        I go, "Wow, I'd like to cook that." So I guess it's working.
      
ランス01 光をもとめて THE ANIMATION
        I watched this final episode last sunday and I sort 
        of wish I just reported on it then as well.
        
        The final episode started off about how I expected. 
        After confronting the bad guys, Rance gets captured 
        and is about to experience the princess' torture. Sill 
        comes in at the last minute, demonstrating magical 
        abilities, and saves Rance. They pursue the princess 
        and her aide down a tunnel, torture the ninja from 
        earlier to get some answers, and then eventually 
        arrive at a climactic sunset scene for the final 
        confrontation. Sill restrains the princess while Rance 
        blackmails the aide into giving in. After he's done 
        with her, Rance then punishes the princess for 
        her crimes against the kingdom, and with that he's 
        done.
        There's not really much of a followup within the 
        kingdom, but we do get a scene of Rance back with Sill in his 
        (hilariously modern-Japanese) home, bathing in his 
        pile of gold coins (he remarks that it doesn't feel 
        as good as he thought it would). The doorbell rings; it's 
        the princess. It turns out that Rance's "punishment" 
        worked too well, she fell in love with him, and she's 
        not demanding his hand in marriage. Rance tries to 
        escape out the side door, but the cute town guard from
        episode two is waiting there, ready to confess her love 
        as well. Rance and Sill sneak out a window and dash down the 
        street and Rance remarks, "I aint never gettin' tied down by 
        some woman." I couldn't help but think of Sill at that 
        moment. The credits roll, we see some teasers for other 
        Rance chapters (the rebellious girls from Rance 2 were the only
        reference I recognised of course), and then finally, right 
        at the end there's a post-credits scene. Sill, possibly 
        responding to Rance's final exclamation, feels like 
        Rance doesn't care about her. They're watching the fireworks 
        and it almost feels like his thoughts are more occupied by 
        them than they are by her, until, right when it seems like 
        Sill has given up, Rance puts his arm around her and pulls 
        her closer.
        
        I know it's not really a model of a healthy relationship, 
        but I really like Sill and I sort of enjoy the romance 
        between her and Rance. Assuming that each game further 
        develops the relationship, I think I'd feel pretty sad 
        if he didn't finally confess his love for her at some 
        point. I know for sure that I love Sill!
      
 
      ランス02改 反逆の少女たち
        I've basically abandoned all hope of treating this game 
        as purely erotic material. However, I think its 
        other merits have presented themselves to me this week. I 
        completed three chapters this week. I finished off the first 
        chapter and then also started and finished chapters two and
        three in short work. While chapter one was somewhat basic, 
        chapter two starts with a dramatic moment where Sill goes 
        missing and Rance is forced to team up with Maria, one of the 
        titular rebellious girls (it turns out they didn't rebel, the 
        rings they were gifted are controlling them). Maria is 
        totally different to Sill; she doesn't support Rance at all, 
        she tells him off for being lecherous, and she's basically 
        useless in combat until towards the end of the chapter. The 
        game really makes you miss and appreciate Sill.
        
        Chapter two also has some fun moments where Rance still gets
        his way. A cursed mirror won't activate a nearby teleportation 
        device unless it sees a girls underwear, and Maria reluctantly 
        agrees to help the quest progress (of course Rance sneaks a 
        peek and we see cute art of the scene as well). The chapter 
        ends with Rance saving another girl, Miri, from a hoard of 
        Haniwa-like monsters (I noticed the mascot of Alicesoft seems 
        to be this Haniwa, so maybe it can be seen as their Dragon 
        Quest Slime). Before we get to know Miri the chapter ends 
        and... 
        
        Chapter three has another really cool idea. Instead of Rance, 
        we play as Sill for her own mini vignette. Sill teleported into 
        an organic maze that resembles something like intestines. After 
        bathing in a small oasis area, Sill spots an injured male 
        adventurer who we find out is a knight called Bard. Just like 
        Maria is to Sill, Bard is a bizarro Rance. Bard is completely 
        honourable, polite, forthright, and selfless. He steps in to 
        do the dirty work so Sill doesn't have to, and the two have 
        great chemistry. Chapter three has some fun moments, and 
        I generally found that it just flowed better than the other 
        chapters. Part of that may have just been because it doesn't 
        have a town to overwhelm you with options for progress, and 
        instead the main mechanic is asking a young sorceress to give 
        hints (they're mandatory) to untangle a 5-step knot that the 
        labyrinth master has created. We completed the chapter, but 
        before we found out what happened to Sill or Bard we return 
        to rance.
        
        I've only just started chapter four, but it started off strong. 
        Miri has joined the party and she immediately defines her 
        sexual identity. She's not only hornier than Rance, she's 
        better at sex, and sees Rance as just "pretty good". I sort of 
        expected Rance to be the most sexually dominant character in 
        the game, so Miri is a welcome addition to the party. I didn't 
        really realise it earlier in the game, but I guess Miri's 
        sister, Miru, is one of the rebellious girls, so she has a 
        personal reason to help us as well.
        Anyway, we returned to the city and I've left it there for now.
      
ISLAND
        I made pretty good progress on this. I've finished (sort of?) 
        the common route and taken my first steps into my first chosen 
        major route. I decided to start with Karen's route, since I 
        like her and I think the decision made the most sense for where 
        I am at this point.
        
        Quite a few things happened on the common route. I spent some proper 
        time with Karen and Sara, and also had an encounter with 
        Rinne's mother, Kuon, outside her room. It turns out she's 
        a mega genius, and she helped us work through some hypothetical 
        science fiction reasoning for how time travel could work.
        We also learned more about a mysterious illness on the island, 
        called Baimonbyou for the discolouration it causes on the skin. 
        Apparently this illness only affects people from the island, and 
        the rate of illness has been decreasing. People think it may be 
        a curse from a story told about the island, which also happens 
        to be a story featuring three girls called Rinne, Karen, and Sara, 
        and one man called Setsuna. After successfully enjoying a beach 
        party, Setsuna, Karen, and Sara find a secluded hut on the far side 
        of the beach. Since the tide is coming in, we decide to leave it 
        for now, but it has become yet another object of interest in 
        figuring out Setsuna's whole deal.
        
        At one point in the story Sara explains 
        her take on time travel. She says if she learned origami from her
        mother, but she went back in time and taught her mother origami, 
        what's the origin of the custom? So far I think that situation 
        is the closest to my prediction about the story. I that we are 
        the first (and the last) characters, writing the myth as we go 
        along.
        Of course, the story has quite a lot going on, and it wouldn't 
        be the first time I've "called" something and been totally wrong.
        
        Occasionally the game will just ask, "So what?" And I sort of 
        get that as well. Ultimately, it doesn't really matter if Setsuna 
        is a time traveller from the future, past, or whatever, he's 
        here right now and he's alive, so he should just do what he can 
        to make the present as good as possible.
      
ラジアントヒストリア・パーフェクトクロノロジー
        While discussing the meta time travel in Island, this 
        game was also brought up as having similar themes. An 
        RPG with a VN-like timeline, the premise is basically that 
        the world is doomed to destruction, except in one very 
        specific timeline that we have to find.
        
        I played for a few hours, learned the basics of the 
        time travel, and then made my first major choice. The 
        end point of the choice implied that there is more 
        to explore there, but maybe I'm lacking information to 
        make use of it, so I'm on my way back to that first 
        major choice to hopefully find a way forward in there.
        
        I like the main characters so far. Stock, the protagonist, 
        is pretty simple, but he's not a blank slate. He has a history 
        with several other characters, and I imagine I'll learn 
        more about him as I play. Stock's boss, Hais, is designed 
        to be extremely suspicious, and I'm sort of hoping to 
        have that design is a misdirection, so I've been trying 
        to make choices that demonstrate my trust towards him.