Japanese Reading Report: 29 September 2024
This week was fairly standard considering my other commitments. I am getting close to the end of エロゲー文化研究概論, finished ホワイトアルバム 1 (seasons 1 and 2), and started ホワイトアルバム 2. I also managed to find some free time and completed one full game of アマガミ. More below.
- エロゲー文化研究概論(263-310ページ)
- ホワイトアルバム(第11-26話)
- ホワイトアルバム2(第1-6話)
- アマガミ(クリア)
- 輪舞曲Duo -夜明けのフォルテシモ- ぷにゅぷりff 体験版 (40分ぐらい)
エロゲー文化研究概論
This week I finished the section between 2010 and 2014. The first notable
chapter was when エロゲー文化研究概論 referenced its own release. The version
I'm reading is actually the
増補改訂版 (revised
edition) which contains an additional section for developments in the industry
between 2014 and 2016. Even then, the book begins to feel outdated to me. How
would 宮本直毅 (the author) feel about
the advent of generative AI, the attack of adult media in convenience stores
in the lead up to the Tokyo Olympics, or the crackdown by payment processors
on adult media affecting digital storefronts? I can't help but think now, more
than ever, we need people to speak openly about healthy relationships with
adult media.
The return of ごほうび系 (ごほうび here refers to games where nudity or partial
nudity is treated as a reward for certain kinds of play)
games came up with 艦これ
as an example. 艦これ was one of the first successful Gacha games.
The goal is to collect girls who represent military sea vessels
(battleships, cruisers, etc.), engage in some simple gameplay, and advance
to different events. The ごほうび part comes from the fact that the "shipgirls"
can shed their clothing and other parts by taking damage. It's another
example of the flexibility of the 遊び+エロ format where a working gameplay loop
forms a foundation, and eroticism is added to spice things up.
There were two related chapters about developments in 2D games. First was
the technology called "E-Mote", a tool that allowed still 2D images to be
animated with keyframes and layer manipulation. A modern counterpart is Live2D
which is the go-to software used by vtubers and other virtual performers.
The second was a developer called TinkleBell who became known for their
extremely well animated games using a "2.5D" engine. Their latest game (at time
of publication) was 輪舞曲
Duo -夜明けのフォルテシモ- ぷにゅぷりff (2014). A curse
causes students of an all-girl's school to become フタナリ
(basically AFAB but with penises). I haven't seen that term come up much
in the last few years so there was a kind of nostalgia reading about it
(I suppose the game is 10 years old at this point).
I decided to try the demo for the game. More on that below.
ホワイトアルバム
Overall I was fairly satisfied by this story. Some of the stylistic
choices I mentioned last week became more muddy towards the end. Season 2
almost completely dropped the strategic use of watercolour,
but it was still an enjoyable experience. The "next episode" preview sections
after the credits in season 2 were particularly vibrant. A calendar or something
containing the artwork in those sections would be very nice to own. Aha, anyway...
I think the biggest weakness is that the 浮気
(cheating) aspect of the story is not really given the gravity it deserves.
冬弥's affair with 弥生
is treated particularly casually. It's kind of cartoonish in a way. There was a
point late in season 2 where 冬弥 has a moment with each of the girl's he has
fooled around with and there is a kind of "goodbye all of Evangelion"
(from
rebuild movie 3.0+1.0 [spoilers for all of Evangelion]) feeling to those
conversations.
Ultimately I'm glad that 由綺 was not totally
destroyed by 冬弥's lack of commitment. There was a sense of
maturity in each of the characters at the end. The duet Powder Snow
between 由綺 and 理奈 was very nice and felt like
a good capstone for the sisterhood between those two characters.
ホワイトアルバム2
I had high hopes for this series. People had told me not to even bother with
WA1 and to skip right to WA2 since they are too loosely connected to matter. I
decided to ignore that advice because I was more interested in the creative
journey than the narrative journey. I think WA1 might be better.
WA2 is set about 20 years after WA1. Where WA1 is a period drama set about 20
years prior to the development of the original story, WA2 is a contemporary
anime set only six years prior to the anime's release (and only three prior to
the visual novel's setting, assuming both are set in 2007).
WA1 features a mostly adult cast which is a somewhat uncommon setting
for anime. WA2 is set in a highschool. All of the interesting
audio and visual decisions made in WA1 have been scrapped. WA2 is very standard.
The main theme of both stories is 浮気. But WA1 had established the MC
as already in an alienated relationship with an idol. On the other hand WA2 starts
the story as a plain romance where the MC is torn between two available girls.
As for the actual story and setting. Basically the plot is that three teenagers
are inspired by the White Album (yes the very one produced in WA1) and want to
perform for the music club at the end of year festival. There is a love triangle
between the three main characters.
So I'm a little bit concerned that the story won't get to where it needs by the
end of 13 episodes. The level of drama is still quite low at six episodes.
Despite my misgivings I am still swayed by the high praise of the visual novel.
I may play it when I have some free time (it's quite long, apparently).
アマガミ
I finally finished an ending of アマガミ. The ending was quite satisfying,
but first I'd like to
touch on the main disappointment of the game. The ソエン stories (briefly mentioned
last week) turned out to be fairly uneventful. I am curious if part of the reason
was that I had secured my Christmas Eve plans so my character had somewhere
to be. Perhaps in a total failure run those stories would have a final moment to
experience that would wrap them up. Ah well...
So 梨穂子 and I spent the last days of December together,
capped off with a nice Christmas Eve in the city. It was a bit of a surprise that
the relationship was tender and uncertain right to the end. The confessions of
love were very heartfelt but there was a sense that these two characters didn't
really know each other that well (which is particularly odd since 梨穂子 is the
childhood friend character - someone with a lot of history with the MC).
I have one last grievance about the conversation system. If the list of
"good" topics has been exhausted in a conversation, it
will automatically count as "good" and move to the next turn. This is normally
pretty useful, but I had exhausted all of the first three high tension turns
for 梨穂子. Every time we spoke she would move directly to turn 4.
But failure during turn 4 always
moved her into mid tension, making the アタック option inaccessible. After
half a dozen conversations I had tried and failed every conversation topic
except for エッチ, which I avoided because it ends
conversations at high tension if it succeeds...
I ended up in a situation
where it would have been advantageous to not fill out one of the earlier
turns, moved into turn 4 at mid tension, and then advanced up to turn 5 with
high tension.
Was that design intentional? It didn't feel very pleasant to miss
several ごほうび scenes, but I was strongly opposed to saving for better outcomes
so perhaps I'll experience those scenes in another loop.
輪舞曲Duo -夜明けのフォルテシモ- ぷにゅぷりff 体験版
As mentioned in the section on エロゲー文化研究概論, the unique aspects of this
game's visuals intrigued me enough to pick up the demo
(体験版). I spent around
40 minutes playing before reaching the end. The animation style really is
quite interesting, however the animations get a bit exhausting. Character idle
animations are exaggerated to an absurd degree. I think the animation would
work better for me if the idle loop was a bit more relaxed. The actual visual
style and snappiness during dialogue was pretty cool.
The prologue was fairly interesting. The main character was raised as
a boy by her father because he blamed her mother's "femininity" for her death.
Unfortunately the story then immediately time skips to the main character attending
the all-girl's school with no indication that her upbringing was particularly
meaningful. Other than being kind of gloomy and possessing a
succubus familiar / companion, she didn't really do anything interesting.
Considering she's the MC it's curious that the demo's only sex scene
was between two unrelated characters. The drama for that scene was kind of
interesting at least. The 受け (bottom) character in the scene agrees to have
sex with the other girl because she wants to protect a friend of hers, but there
is also the implication that she's also acting selfishly. As I understand it,
if you have sex with a フタナリ the curse is spread to you, so it's likely
that the girl here was looking for a way to express her own love for the
friend she vows to "protect".
I think there is a bit to explore with regards to gender and sexuality in erotic
games, but I don't have much to say on it now.
There was a fun musical theme to the game. I don't really know music so
it was just an aesthetic for me, but it added to the overall vibe of the game.
I probably won't play the full game but I appreciated the opportunity to try out
something new.